[RFC] Port of Ruby combat framework to Kotlin #376
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While not in scope for the
kotlin-experimentsbranch, this is something I'd still like to get some feedback on. All of the basics are there for melee + ranged, including max hit / accuracy. The DSL itself is almost a one-to-one port of what was done in Ruby, with some Kotlin specifics to make the framework more idiomatic.See the Scimitar/Bow plugins for examples of how to configure new weapon classes and weapons.
ScimitarandBowareWeaponClassobjects that are defined bymelee_classes.ktandranged_classes.kt.