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2 changes: 1 addition & 1 deletion src/limit.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@ struct Inc {
if (THRESHHOLD && DELTA < THRESH) { \
VERBOSE (2, \
"delaying %s with ticklimit %" PRId64 \
" and threshhold %" PRId64, \
" and threshold %" PRId64, \
#NAME, DELTA, THRESH); \
return false; \
} \
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4 changes: 2 additions & 2 deletions src/options.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,7 @@ OPTION( factorunbump, 1, 0, 1,0,1,1, "extension variable with lowest impo
OPTION( fastelim, 1, 0, 1,0,1,1, "fast BVE during preprocessing") \
OPTION( fastelimbound, 8, 1,1e3,1,0,1, "fast BVE bound during preprocessing") \
OPTION( fastelimclslim, 1e2, 2,2e9,2,0,1, "fast BVE resolvent size limit") \
OPTION( fastelimocclim, 100, 1,2e9,2,0,1, "fast BVE occurence limit during preprocessing") \
OPTION( fastelimocclim, 100, 1,2e9,2,0,1, "fast BVE occurrence limit during preprocessing") \
OPTION( fastelimrounds, 4, 1,512,1,0,1, "number of fastelim rounds") \
OPTION( flush, 0, 0, 1,0,1,1, "flush redundant clauses") \
OPTION( flushfactor, 3, 1,1e3,0,0,1, "interval increase") \
Expand Down Expand Up @@ -169,7 +169,7 @@ QUTOPT( quiet, 0, 0, 1,0,0,0, "disable all messages") \
OPTION( radixsortlim, 32, 0,2e9,0,0,1, "radix sort limit") \
OPTION( randec, 0, 0, 1,0,0,1, "random decisions") \
OPTION( randecfocused, 1, 0, 1,0,0,1, "random decisions in focused mode") \
OPTION( randecinit, 1e3, 2,2e9,0,0,1, "inital random decision interval") \
OPTION( randecinit, 1e3, 2,2e9,0,0,1, "initial random decision interval") \
OPTION( randecint, 500, 0,2e9,0,0,1, "random conflict length") \
OPTION( randeclength, 10, 1,1e9,0,0,1, "length random decisions phases") \
OPTION( randecstable, 0, 0, 1,0,0,1, "random decisions in stable mode") \
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2 changes: 1 addition & 1 deletion src/probe.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -903,7 +903,7 @@ bool Internal::probe () {
// overhead in setting up the datastructures. This has to be accounted for
// with the 'ticks', however, since inprocessing is done frequently, this
// overhead is too expensive to pay. So instead, we accumulate the budget
// of 'ticks' and delay the technique until it passes a certain threshhold,
// of 'ticks' and delay the technique until it passes a certain threshold,
// which depends on the the cost of initialization. Note that in the case of
// sweeping, we have two different delays, one which resets the budged, and
// one which passes it to the next round. In this case the former takes
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