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Fix: CFC ID/Enforce Snap Punch for first phase of Return of the Holyfist.#730

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Fix: CFC ID/Enforce Snap Punch for first phase of Return of the Holyfist.#730
gadeleon wants to merge 1 commit into
awgil:masterfrom
gadeleon:fix/return-of-the-holyfist-add-combo

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@gadeleon gadeleon commented May 10, 2026

I was having trouble with this QuestBattle and noticed the CFC was off by 1.

15:11:22.262 | DBG | [ClientState] ZoneInit: ZoneInitEventArgs { TerritoryTypeId = 261, Instance = 0, ContentFinderCondition = 322, Weather = 14, ActiveFestivals = [0|0, 0|0, 0|0, 0|0, 0|0, 0|0, 0|0, 0|0],  }

On top of that, I was overlevelled/overgeared and kept reducing Holyfist's health to 1 which made the auto rotation stop/no actions getting cast so Snap Punch never executed 3 times.

This forces the use of the combo (without demolition) to complete the first phase.

I was overlevelled and kept reducing Holyfist's health to 1 and the auto rotation stopped using actions so Snap Punch never executed 3 times.

This forces the use of the combo (without demolition) to complete the first phase.
@gadeleon gadeleon changed the title Fix: Enforce Snap Punch for first phase of Return of the Holyfist. Fix: CFC ID/Enforce Snap Punch for first phase of Return of the Holyfist. May 10, 2026
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