Releases: awlck/frankendrift
Version 0.7.0
updates that make you go "whoa, that's fast!"
What's Changed
- Rework formatting code to make the Linux/Gtk version faster
- Add a "Clear Screen" menu option as a last resort if performance gets too bad during long sessions
- Under-the-hood preparations for Gargoyle integration
- Update dependencies
- Remove unused code
- Include standalone binaries for Linux.
- Switch to .NET 8
- Make Windows binaries slightly smaller
Full Changelog: v0.6.2...v0.7.0+p1
Note: the Mac builds of this version have been re-issued with different build settings to work around an issue that would keep the app from starting up. The Linux and Windows builds remain unchanged.
Version 0.6.2
What's Changed
- Fix an ADRIFT logic bug that would cause the interpreter to hang on certain invalid expressions
- Ensure map-drawing bugs can't crash the entire interpreter
- Update the various dependencies
Full Changelog: v0.6.1...v0.6.2
Version 0.6.1
Hotfix to v0.6 to remedy an issue with text being invisible in some games (Lost Coastlines in particular).
Previous Release Notes
This version, which we could perhaps cheekily refer to as 'the map update', introduces an automatic map (shocking, I know).
What's Changed
- Implement Map
- Implement translation of some XML entities (like
>
and<
) - Some under-the-hood cleanup that really shouldn't change anything
Full Changelog: v0.5.0...v0.6.1
Version 0.6.0
This version, which we could perhaps cheekily refer to as 'the map update', introduces an automatic map (shocking, I know).
What's Changed
- Implement Map
- Implement translation of some XML entities (like
>
and<
) - Some under-the-hood cleanup that really shouldn't change anything
Full Changelog: v0.5.0...v0.6.0
Version 0.5.0
A small update with assorted fixes and improvements in time for ParserComp.
- Fix
<del>
tag crashing on Mac - Ensure no unnecessary key-waiting when restarting or restoring a game
- Fix the repeating quit question.
- Improve HiDPI scaling on Windows
- Add an option to suppress location names
- Update dependencies and bundled .NET runtime
- Account for nested
<window>
tags - Allow copying of text from the output using keyboard shortcuts
Full Changelog: v0.4.3...v0.5.0
Version 0.4.3
Fix menu entries for transcript handling.
Version 0.4.2
What's Changed
- Add crash reports in #27
- Switch zlib implemention to avoid decompression errors in #28
- Finally fix prompt icon
Full Changelog: v0.4.1...v0.4.2
Version 0.4.1
This version fixes a crash that could occur due to an issue in converting the config file from the previous version.
Version 0.4.0
What's Changed
- Suppress FD's "press any key" prompt in #18
- Properly implement the
del
tag in #20 - Honor the developer's choice of default font in #21
- Add "Ban Comic Sans" Setting in #22
- Allow the user to change their default font in #23
- Fix prompt on Linux (but not Mac, unfortunately) in #24
- Add a "restart game" option
Full Changelog: v0.3.0...v0.4.0
Version 0.3.0
This release makes a number of changes that are mostly of the under-the-hood variety.
- Switch from .NET 5 to .NET 6
- Provide an ARM-native build for Apple Silicon Macs
libgdiplus
is no longer required on Linux- Implement the
del
tag for game output - Add an icon for the Windows executable, courtesy of DazaKiwi
- Use a "single file" build on Windows
- Implement cover art
- Allow the player to disable developer-chosen default colors
Full Changelog: v0.2.1...v0.3.0
Note: Mac binaries have been reuploaded to incorporate the fix for #14.