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Releases: awlck/frankendrift

Version 0.7.0

09 Aug 15:18
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updates that make you go "whoa, that's fast!"

What's Changed

  • Rework formatting code to make the Linux/Gtk version faster
  • Add a "Clear Screen" menu option as a last resort if performance gets too bad during long sessions
  • Under-the-hood preparations for Gargoyle integration
  • Update dependencies
  • Remove unused code
  • Include standalone binaries for Linux.
  • Switch to .NET 8
  • Make Windows binaries slightly smaller

Full Changelog: v0.6.2...v0.7.0+p1

Note: the Mac builds of this version have been re-issued with different build settings to work around an issue that would keep the app from starting up. The Linux and Windows builds remain unchanged.

Version 0.6.2

20 Jun 10:17
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What's Changed

  • Fix an ADRIFT logic bug that would cause the interpreter to hang on certain invalid expressions
  • Ensure map-drawing bugs can't crash the entire interpreter
  • Update the various dependencies

Full Changelog: v0.6.1...v0.6.2

Version 0.6.1

01 Oct 15:13
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Hotfix to v0.6 to remedy an issue with text being invisible in some games (Lost Coastlines in particular).

Previous Release Notes

This version, which we could perhaps cheekily refer to as 'the map update', introduces an automatic map (shocking, I know).

What's Changed

  • Implement Map
  • Implement translation of some XML entities (like > and <)
  • Some under-the-hood cleanup that really shouldn't change anything

Full Changelog: v0.5.0...v0.6.1

Version 0.6.0

01 Oct 08:19
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This version, which we could perhaps cheekily refer to as 'the map update', introduces an automatic map (shocking, I know).

What's Changed

  • Implement Map
  • Implement translation of some XML entities (like > and <)
  • Some under-the-hood cleanup that really shouldn't change anything

Full Changelog: v0.5.0...v0.6.0

Version 0.5.0

30 Jun 19:12
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A small update with assorted fixes and improvements in time for ParserComp.

  • Fix <del> tag crashing on Mac
  • Ensure no unnecessary key-waiting when restarting or restoring a game
  • Fix the repeating quit question.
  • Improve HiDPI scaling on Windows
  • Add an option to suppress location names
  • Update dependencies and bundled .NET runtime
  • Account for nested <window> tags
  • Allow copying of text from the output using keyboard shortcuts

Full Changelog: v0.4.3...v0.5.0

Version 0.4.3

10 May 18:08
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Fix menu entries for transcript handling.

Version 0.4.2

22 Apr 14:30
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What's Changed

  • Add crash reports in #27
  • Switch zlib implemention to avoid decompression errors in #28
  • Finally fix prompt icon

Full Changelog: v0.4.1...v0.4.2

Version 0.4.1

18 Apr 21:40
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This version fixes a crash that could occur due to an issue in converting the config file from the previous version.

Version 0.4.0

17 Apr 16:12
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What's Changed

  • Suppress FD's "press any key" prompt in #18
  • Properly implement the del tag in #20
  • Honor the developer's choice of default font in #21
  • Add "Ban Comic Sans" Setting in #22
  • Allow the user to change their default font in #23
  • Fix prompt on Linux (but not Mac, unfortunately) in #24
  • Add a "restart game" option

Full Changelog: v0.3.0...v0.4.0

Version 0.3.0

29 Mar 12:19
d84c14a
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This release makes a number of changes that are mostly of the under-the-hood variety.

  • Switch from .NET 5 to .NET 6
  • Provide an ARM-native build for Apple Silicon Macs
  • libgdiplus is no longer required on Linux
  • Implement the del tag for game output
  • Add an icon for the Windows executable, courtesy of DazaKiwi
  • Use a "single file" build on Windows
  • Implement cover art
  • Allow the player to disable developer-chosen default colors

Full Changelog: v0.2.1...v0.3.0

Note: Mac binaries have been reuploaded to incorporate the fix for #14.