Releases: azurite-bedrock/Sweep-N-Slash
v3.0.1 Hotfix
What's Changed
- Fixed a bug where the add-on only accounted for weather that was changed via commands
- Fixed a bug with IPC where
not enough byteserror would appear in Content Logs
Full Changelog: v3.0.0...v3.0.1
v3.0.0
What's Changed
- The Clean Up by @theaddonn in #34
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- The add-on no longer requires Beta API to function, as the method that was in beta was replaced with an affordable solution (Gametest version will still require Beta API)
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- Added new IPC channel
WeaponStatsSerializerV3which fixes the bugs that previous serializer had
- Added new IPC channel
- feat: update IPC dependency and simplify V3 serializer by @OmniacDev in #37
Full Changelog: v2.7.0...v3.0.0
v2.7.0
What's Changed
- Added
unbreakablecomponent support - Added more team check support, players or entities in the same team cannot inflict damage to each other entirely
Full Changelog: v2.6.0...v2.7.0
v2.6.0
This is a source code release of v2.6.0.
- The add-on now supports 26.10
v2.5.0
This is a source code release of v2.5.0.
- The add-on now supports 26.0
- Improved Impaling enchantment's rain check
v2.4.0
This is a source code release of v2.4.0.
- The add-on now supports 1.21.130
- Added support for spears
- Attacking with an item with damage bonus enchantment while having weakness effect no longer removes weakness effect
- Forced critical hits can now be applied to mobs that cannot take critical hits
- Crit sounds now use sounds from vanilla
- Corrected damage indicator particles and sweep particles dim
Full Changelog: v2.3.0...v2.4.0
v2.3.0
This is a source code release of v2.3.0.
- The add-on now supports 1.21.120
- Changed UI code of attack indicators, allowing better customizability for changing textures of the indicators (The tutorial will be available in GitHub Wiki in future)
- Added 'entity stats,' which allows editing details of effects and such on entities (Currently WIP)
- Removed Crit sound toggle
- Added compatibility for Team mechanics in Edds' Java Essentials Add-on, players or entities in the same team cannot hurt each other
ae_je:team: is the format of the tag (ex: ae_je:team:red)
Note: You can assign teams without the add-on via tag command.
Full Changelog: v2.2.0...v2.3.0
v2.2.0
This is a source code release of v2.2.0.
- Changed the attack speed of Mace from 0.5 to 0.6 (oops!)
- Added translations for config menu command's description
- Item lore now uses raw text, which makes full texts and translations possible
- Item lore is now applied when a change happens in inventory, previously it looped through inventory slots
- Configuration menu now plays a sound when closed
- Added cooldown for configuration menu
- Crossbow no longer acts as if it was a proper melee weapon
- Optimized sound and particle functions
- Added a method for getting add-on toggle state (
sweep-and-slash:toggle_checkscript event returnssweep-and-slash:togglescript event with boolean message, it also returns when the world is loaded or configuration menu is closed) - Added item custom components support for custom stats
- Added vertical knockback properties for custom stats (This requires a change in IPC)
- A lot of optimizations
If you are using IPC provided from this pack for custom stats, please use the IPC provided from main branch of the repo.
Full Changelog: v2.1.1...v2.2.0
v2.1.1
This is a source code release of v2.1.1.
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Added Copper tools from Drop 3 2025
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Added Russian language support by LimonMirbon
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Saturation Healing toggle's tooltip shows whether natural regeneration gamerule is enabled or not
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Attacking shulker bullets no longer deplete durability
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Projectiles shot with crossbow no longer inherits velocity (scriptsided, added a new property 'noInherit')
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Fixed an oversight where you could set players on fire from sweep attacks even with PvP turned off