C++20 introduced modules as a significant enhancement to the language, aiming to replace the traditional header-file mechanism. Here's a comprehensive overview of what modules are and how they function in C++20:
-
Purpose and Advantages:
-
How They Work:
- They turn C++ libraries and programs into components, where each module is a set of source code files compiled separately from the source files that import them 2.
- This independence helps to eliminate or significantly reduce the problems traditionally associated with header files, such as repetitive inclusion and compilation overhead.
-
Structure of Modules:
- A module unit is a source file containing a module declaration. There are two primary types of module units:
- Module Interface Unit: It exports a module name with the
export
keyword and specifies which symbols (functions, classes, variables) are available to other parts of the program. - Module Implementation Unit: It is used to implement the functionality of the modules and does not export symbols directly 2.
- Module Interface Unit: It exports a module name with the
- A module unit is a source file containing a module declaration. There are two primary types of module units:
-
Usage:
- In practice, a module is similar to a header but also acts as a translation unit. This means that it is compiled separately and only once, which can improve build times and reduce redundancy.
- You can use the
import
keyword, a new addition to C++20, to gain access to declarations from a module, much like you would include a header file to access its declarations.
-
Sharing Across Translation Units:
- Since many C++ projects consist of multiple translation units, modules provide a way to share declarations and definitions across these units without the pitfalls of header file.
In summary, C++20 modules represent a paradigm shift in how code is organized and shared across different parts of a program, promising to make C++ development more efficient by enhancing compilation times and modularizing codebases.