You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
/// Systems that run before the systems in the other core sets (but after [`Time`] is updated).
40
+
First,
41
+
/// Systems that run with the fixed timestep. Intended for most gameplay systems (e.g. physics).
42
+
///
43
+
/// **Note:** Fixed timestep does not mean fixed *interval*. This set can repeat several times in a single frame. Use [`FixedTime`] instead of [`Time`] to ensure correct behavior.
44
+
FixedUpdate,
45
+
/// Systems that run before systems in [`Update`](CoreSet::Update).
46
+
/// Intended for systems that need to perform setup for systems in [`Update`](CoreSet::Update).
47
+
PreUpdate,
48
+
/// Systems that run each frame.
49
+
///
50
+
/// **Note:** By default, systems and sets with no parent set specified are added here.
51
+
Update,
52
+
/// Systems that run after systems in [`Update`](CoreSet::Update).
53
+
/// Intended for systems that need to process the results of systems in [`Update`](CoreSet::Update).
54
+
PostUpdate,
55
+
/// Systems that run after the systems in the other core sets.
56
+
Last,
57
+
}
58
+
59
+
/// Systems comprising the standard execution sequence.
0 commit comments