Doom Builder X is a Doom 2 map editor. Doom Builder X is a fork of CodeImp's Doom Builder 2, mainly focused on long term maintenence, bugfixes, and improved responsiveness where possible.
if you already have DB2 or GZDB working, you already have these:
.NET 3.5 and DirectX 9.0c Runtime (This is not included in DirectX10 or 11)
- CodeImp (Doom Builder 2)
and the rest listed alphabetically
- Anotak (Doom Builder X)
- Anders Astrand (some DB2 code)
- Andrew Apted (included glBSP (like DB2))
- Boris (several plugins used, contributed source to DB2)
- Randi Heit (included Zdoom ACC and ZDBSP (like DB2))
- Simon Howard, Lee Killough, Colin Phipps, Colin Reed (BSP-W32 is used like in DB2)
- MaxED (some GZDoomBuilder source used)
- Raven Software (included Hexen ACC (like DB2))
- Marc Rousseau (included ZenNode (like DB2))
- Sensor Based Systems Software / SBSoftware (included DeepBSP (like DB2))
- Zokum (included ZokumBSP)
- ZZYZX (some GZDB-BF source used)
if you notice you are missing from here, please inform me, as I have not found full credits for DoomBuilder 2.
Doom Builder X is licensed under the GPL3 License - see the LICENSE file for details. Individual components like the nodebuilders and ACS compilers have their own licenses.
- Doom Builder 2 by CodeImp
- Doom by id Software and owned by Zenimax
- Heretic, Hexen, & ACC by Raven Software
- Strife by Rogue Entertainment
- GZDoomBuilder by MaxED
- GZDoomBuilder-Bugfix by ZZYZX
- Eternity Engine by the Eternity team
- ZDoom by Randi Heit
- the template for this document by PurpleBooth