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Version 2.0

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@budak7273 budak7273 released this 05 Jun 06:18
· 14 commits to master since this release

Install by putting the zip in your save's datapacks folder. No unzip needed.

Please read the readme for features and more info.

Updates since version 1.1:

  • Much fancier magnet item with information about the magnet listed via lore.
  • Particles are created on the magnet user when a magnet teleports an item.
  • Added comments to just about every function.
  • Custom crafting recipe implemented! Hooray!
    • Recipe granted via advancement once you obtain an iron ingot
    • Based off of the system SethBling uses in his Water Mill datapack. I reverse engineered it the best I could. If you're looking to do something like this yourself, take a look at my comments.
  • Info messages on pack load and advancement gain contain a link to this site.
    • Made via bit.ly so that I can redirect them if needed without having to push a new version.
  • Improved magnet item detection
    • Now any item can be a magnet as long as it has the {isMagnet:1b} tag. Use commands to make other items into magnets!
  • Mobs using magnets are now randomly selected for teleport order, meaning they'll shuffle items between
    them.
    • A horde of magnet-wielding zombies can quickly gear themselves with the best gear nearby and pass their old gear to their buddies. Frightening.