Version 2.0
Install by putting the zip in your save's datapacks folder. No unzip needed.
Please read the readme for features and more info.
Updates since version 1.1:
- Much fancier magnet item with information about the magnet listed via lore.
- Particles are created on the magnet user when a magnet teleports an item.
- Added comments to just about every function.
- Custom crafting recipe implemented! Hooray!
- Recipe granted via advancement once you obtain an iron ingot
- Based off of the system SethBling uses in his Water Mill datapack. I reverse engineered it the best I could. If you're looking to do something like this yourself, take a look at my comments.
- Info messages on pack load and advancement gain contain a link to this site.
- Made via bit.ly so that I can redirect them if needed without having to push a new version.
- Improved magnet item detection
- Now any item can be a magnet as long as it has the
{isMagnet:1b}
tag. Use commands to make other items into magnets!
- Now any item can be a magnet as long as it has the
- Mobs using magnets are now randomly selected for teleport order, meaning they'll shuffle items between
them.- A horde of magnet-wielding zombies can quickly gear themselves with the best gear nearby and pass their old gear to their buddies. Frightening.