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Update README.md
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cabrownlie authored Jan 26, 2024
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This project is a playground for learning how to use the WebGPU Shading Language (WGSL). It sets up a window and a basic render pipeline using the `wgpu` and `winit` crates, and then applies a random shader to the window.

![simple_render_window](https://github.com/cabrownlie/random-shader-window/assets/13515086/deb115f0-15e5-4e52-9b37-2b646324e23d)

## Features

- Window setup using `winit`
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This project is just a personal learning playground, but if you're interested in WGSL and want to contribute, feel free to open a pull request or issue.

## License
This project is licensed under the MIT License.
This project is licensed under the MIT License.

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