fix(Sensor): use point sampling for fisheye depth cubemap - #9840
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## Summary - Use point sampling for the fisheye depth camera cubemap instead of linear filtering. - Prevents blended near/far depth values at cubemap face boundaries (phantom surfaces at silhouettes). - Aligns depth wide-angle lens behavior with semantic/instance segmentation cameras, which already use point sampling. # Test I didn't do much tests. I ran 4 fisheye depth camera on car in Town01 for several meters, and convert the depth image to point cloud. After this fix, the noisy flying points gone, and the point cloud looks much better. Just post the PR to let some one know this problem and provide a possible solution (without much test :(
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Summary
Test
I didn't do much tests. I ran 4 fisheye depth camera on car in Town01 for several meters, and convert the depth image to point cloud. After this fix, the noisy flying points gone, and the point cloud looks much better.
Just post the PR to let some one know this problem and provide a possible solution (without much test :(
Description
Fixes #
Where has this been tested?
Possible Drawbacks
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