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Foxglove

Hack, slash, and blast your enemies into pixels in Foxglove, a fast paced and stylish action roguelike from Bear Minimum

Roadmap

Foxglove's development roadmap can be found here

Planned Mechanics

Swordplay

  • The primary way to fight enemies
  • Good timing will deflect incoming projectiles
  • [Stretch Goal] Unlock alternate melee weapons by completing challenges

Magic [Stretch Goal]

  • Spells cost Mana, which regenerates when you hit/kill enemies or deflect projectiles
  • Start each run with one spell, but up to three spells can be equipped
  • Randomly selected spells are placed in each level
  • Mana can also be spent on an always available healing spell

Items [Stretch Goal]

  • Items provide passive effects that can drastically impact your playstyle (e.g. enemies explode on death, chance strike an enemy with lightning)
  • Items are sometimes dropped by enemies, and can also be found in treasure chests

Shops [Stretch Goal]

  • Each level has a shop which buys and sells items and spells.
  • Shops are protected by mercantile magic, and act as safe zones for the player.

Enemies

  • Spawn at randomised intervals until the level's boss is defeated
  • Can use either melee or magic
  • [Stretch Goal] Some enemies will spawn carrying an item that grants them additional effects, making them more dangerous but also more valuable

Player Actions

Action Keyboard Gamepad / Steam Deck
Move WASD LeftStick
Aim Spell MousePos RightStick
Interact F North
Sword LMB West
Roll Space South
Healing V East
Spell 1 RMB LBumper
Spell 2 Q RBumper
Spell 3 E LTrigger
Spell 4 R RTrigger
Pause Escape Start

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