Hack, slash, and blast your enemies into pixels in Foxglove, a fast paced and stylish action roguelike from Bear Minimum
Foxglove's development roadmap can be found here
- The primary way to fight enemies
- Good timing will deflect incoming projectiles
- [Stretch Goal] Unlock alternate melee weapons by completing challenges
- Spells cost Mana, which regenerates when you hit/kill enemies or deflect projectiles
- Start each run with one spell, but up to three spells can be equipped
- Randomly selected spells are placed in each level
- Mana can also be spent on an always available healing spell
- Items provide passive effects that can drastically impact your playstyle (e.g. enemies explode on death, chance strike an enemy with lightning)
- Items are sometimes dropped by enemies, and can also be found in treasure chests
- Each level has a shop which buys and sells items and spells.
- Shops are protected by mercantile magic, and act as safe zones for the player.
- Spawn at randomised intervals until the level's boss is defeated
- Can use either melee or magic
- [Stretch Goal] Some enemies will spawn carrying an item that grants them additional effects, making them more dangerous but also more valuable
Action | Keyboard | Gamepad / Steam Deck |
---|---|---|
Move | WASD | LeftStick |
Aim Spell | MousePos | RightStick |
Interact | F | North |
Sword | LMB | West |
Roll | Space | South |
Healing | V | East |
Spell 1 | RMB | LBumper |
Spell 2 | Q | RBumper |
Spell 3 | E | LTrigger |
Spell 4 | R | RTrigger |
Pause | Escape | Start |