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name: '📦 Release' | ||
on: | ||
# Releases are created when manually dispatched by the developer via the | ||
# GitHub user interface. | ||
workflow_dispatch: | ||
inputs: | ||
bump: | ||
type: string | ||
description: "major, minor, or patch" | ||
required: true | ||
default: "patch" | ||
|
||
jobs: | ||
release: | ||
name: '📦 Release' | ||
runs-on: ubuntu-latest | ||
env: | ||
DOTNET_CLI_TELEMETRY_OPTOUT: true | ||
DOTNET_NOLOGO: true | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: 'recursive' | ||
fetch-depth: 0 # So we can get all tags. | ||
|
||
- name: 🔎 Read Current Project Version | ||
id: current-version | ||
uses: WyriHaximus/github-action-get-previous-tag@v1 | ||
with: | ||
fallback: "0.0.0-devbuild" | ||
|
||
- name: 🖨 Print Current Version | ||
run: | | ||
echo "Current Version: ${{ steps.current-version.outputs.tag }}" | ||
- name: 🧮 Compute Next Version | ||
uses: chickensoft-games/next-godot-csproj-version@v1 | ||
id: next-version | ||
with: | ||
project-version: ${{ steps.current-version.outputs.tag }} | ||
godot-version: global.json | ||
bump: ${{ inputs.bump }} | ||
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||
- uses: actions/setup-dotnet@v4 | ||
name: 💽 Setup .NET SDK | ||
with: | ||
# Use the .NET SDK from global.json in the root of the repository. | ||
global-json-file: global.json | ||
|
||
# Write version to file so .NET will build correct version. | ||
- name: 📝 Write Version to File | ||
uses: jacobtomlinson/gha-find-replace@v3 | ||
with: | ||
find: "0.0.0-devbuild" | ||
replace: ${{ steps.next-version.outputs.version }} | ||
regex: false | ||
include: Chickensoft.EditorConfig.csproj | ||
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- name: 📦 Build | ||
run: dotnet build -c Release | ||
|
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- name: 🔎 Get Package Path | ||
id: package-path | ||
run: | | ||
package=$(find ./nupkg -name "*.nupkg") | ||
echo "package=$package" >> "$GITHUB_OUTPUT" | ||
echo "📦 Found package: $package" | ||
- name: ✨ Create Release | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GH_BASIC }} | ||
run: | | ||
version="${{ steps.next-version.outputs.version }}" | ||
gh release create --title "v$version" --generate-notes "$version" \ | ||
"${{ steps.package-path.outputs.package }}" | ||
- name: 🛜 Publish to Nuget | ||
run: | | ||
dotnet nuget push "${{ steps.package-path.outputs.package }}" \ | ||
--api-key "${{ secrets.NUGET_API_KEY }}" \ | ||
--source "https://api.nuget.org/v3/index.json" --skip-duplicate |
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{ | ||
"sdk": { | ||
"version": "8.0.204", | ||
"rollForward": "latestMinor" | ||
}, | ||
"msbuild-sdks": { | ||
"Godot.NET.Sdk": "4.2.2" | ||
} | ||
} |
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