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refactor: prep for release
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jolexxa committed Feb 1, 2025
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8 changes: 4 additions & 4 deletions Chickensoft.Log/Chickensoft.Log.csproj
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<OutputPath>./nupkg</OutputPath>
<DebugType>portable</DebugType>

<Title>Chickensoft.Log</Title>
<Title>Log</Title>
<Version>0.0.0-devbuild</Version>
<Description>Chickensoft.Log description.</Description>
<Description>Opinionated logging interface and implementations for C# applications and libraries.</Description>
<Copyright>© 2025 Chickensoft</Copyright>
<Authors>Chickensoft</Authors>
<Company>Chickensoft</Company>

<PackageId>Chickensoft.Log</PackageId>
<PackageReleaseNotes>Chickensoft.Log release.</PackageReleaseNotes>
<PackageIcon>icon.png</PackageIcon>
<PackageTags />
<PackageTags>logging;log;logger;loggers;chickensoft;util;utils</PackageTags>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageProjectUrl></PackageProjectUrl>

<RepositoryType>git</RepositoryType>
<RepositoryUrl></RepositoryUrl>
<RepositoryUrl>https://github.com/chickensoft-games/Log</RepositoryUrl>
</PropertyGroup>

<ItemGroup>
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4 changes: 2 additions & 2 deletions Chickensoft.Log/icon.png
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10 changes: 5 additions & 5 deletions README.md
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# Chickensoft.Log
# 🪵 Log

[![Chickensoft Badge][chickensoft-badge]][chickensoft-website]
[![Discord][discord-badge]][discord]
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<img alt="Chickensoft.Log" src="Chickensoft.Log/icon.png" width="200">
</p>

## 🥚 Getting Started
## 📦 Installation

> [!TIP]
> For logging in Godot, see [Chickensoft.Log.Godot][log-godot].
Install the latest version of the [Chickensoft.Log] package from nuget:

```xml
<PackageReference Include="Chickensoft.Log" Version=... />
```bs
dotnet add package Chickensoft.Log
```

## 🪵 Usage
## 🌱 Usage

### Essentials

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