Fix a potential crash after destroying a node with Spine Skeleton Component in schedule update on native platforms.#18567
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dumganhar merged 5 commits intococos:v3.8.7from Apr 9, 2025
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Interface Check ReportThis pull request does not change any public interfaces ! |
finscn
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Apr 7, 2025
| if (!_skeleton) return; | ||
| auto *entity = _entity; | ||
| // entity's node may be set to nullptr while component is destroyed. | ||
| if (!entity || !entity->getNode()) return; |
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276行改为
if (!_entity || !_entity->getNode()) return;
并且放到 274行上面更合适吧? 和 SkeletonCacheAnimation.cpp 里的逻辑保持一致
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效果是一样的,此处多一个赋值不会产生什么开销
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效果是一样的,此处多一个赋值不会产生什么开销
我知道不会产生什么开销. 我只是觉得代码的思路应该一致, 这样代码更优雅一些.
dumganhar
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Apr 8, 2025
dumganhar
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Apr 9, 2025
AILHC
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May 19, 2025
…ponent in schedule update on native platforms. (cocos#18567)
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Re: #
#18555
#18561
https://forum.cocos.org/t/topic/165212/629
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