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Fixed sort issue with nodesWithAnimationManagers. #10

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2 changes: 1 addition & 1 deletion CCBReader/CCBReader.h
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ enum
id owner;

CCBAnimationManager* actionManager;
NSMutableDictionary* actionManagers;
NSMutableArray* actionManagers;
NSMutableSet* animatedProps;

// For JavaScript bindings
Expand Down
15 changes: 9 additions & 6 deletions CCBReader/CCBReader.m
Original file line number Diff line number Diff line change
Expand Up @@ -1142,7 +1142,7 @@ - (void) cleanUpNodeGraph:(CCNode*)node
}
}

- (CCNode*) readFileWithCleanUp:(BOOL)cleanUp actionManagers:(NSMutableDictionary*)am
- (CCNode*) readFileWithCleanUp:(BOOL)cleanUp actionManagers:(NSMutableArray*)am
{
if (![self readHeader]) return NULL;
if (![self readStringCache]) return NULL;
Expand All @@ -1152,7 +1152,10 @@ - (CCNode*) readFileWithCleanUp:(BOOL)cleanUp actionManagers:(NSMutableDictionar

CCNode* node = [self readNodeGraphParent:NULL];

[actionManagers setObject:self.actionManager forKey:[NSValue valueWithPointer:node]];
[actionManagers addObject:[NSDictionary dictionaryWithObjectsAndKeys:
self.actionManager, @"manager",
node, @"node",
nil]];

if (cleanUp)
{
Expand Down Expand Up @@ -1194,7 +1197,7 @@ - (CCNode*) nodeGraphFromData:(NSData*)d owner:(id)o parentSize:(CGSize) parentS
ownerCallbackNames = [[NSMutableArray alloc] init];
ownerCallbackNodes = [[NSMutableArray alloc] init];

NSMutableDictionary* animationManagers = [NSMutableDictionary dictionary];
NSMutableArray* animationManagers = [NSMutableArray array];
CCNode* nodeGraph = [self readFileWithCleanUp:YES actionManagers:animationManagers];

if (nodeGraph && self.actionManager.autoPlaySequenceId != -1 && !jsControlled)
Expand All @@ -1209,11 +1212,11 @@ - (CCNode*) nodeGraphFromData:(NSData*)d owner:(id)o parentSize:(CGSize) parentS
nodesWithAnimationManagers = [[NSMutableArray alloc] init];
animationManagersForNodes = [[NSMutableArray alloc] init];
}
for (NSValue* pointerValue in animationManagers)
for (NSDictionary *dict in animationManagers)
{
CCNode* node = [pointerValue pointerValue];
CCNode* node = [dict objectForKey:@"node"];

CCBAnimationManager* manager = [animationManagers objectForKey:pointerValue];
CCBAnimationManager* manager = [dict objectForKey:@"manager"];
node.userObject = manager;

if (jsControlled)
Expand Down