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chore(effects11): remove SKYSCATTERING - #2599

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doodlum merged 2 commits into
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codex/remove-effects11-skyscattering
Aug 2, 2026
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chore(effects11): remove SKYSCATTERING#2599
doodlum merged 2 commits into
devfrom
codex/remove-effects11-skyscattering

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@doodlum

@doodlum doodlum commented Aug 1, 2026

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Summary by CodeRabbit

  • Bug Fixes
    • Removed cloud-scattering and sky-scattering effects from the visual rendering pipeline.
    • Cloud lighting now uses cloud-edge transparency for more consistent edge shading and improved visual stability.
    • Removed configuration options related to the discontinued scattering effects.
    • Simplified sky rendering by eliminating inconsistent procedural scattering and randomized cloud-lighting behavior.

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coderabbitai Bot commented Aug 1, 2026

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Review Change Stack

📝 Walkthrough

Walkthrough

The change removes cloud-scattering settings from shared and per-frame data, removes their effect configuration, and deletes procedural cloud-shadow and scattering calculations from the sky shader.

Changes

Cloud scattering removal

Layer / File(s) Summary
Remove cloud-scattering settings and frame data
package/Shaders/Common/SharedData.hlsli, src/Features/Effects11.*, src/Features/Effects11/EffectManager.cpp
Removes cloud-scattering fields, frame-data assignments, effect settings, category dependencies, and exterior-only configuration.
Remove cloud-scattering shader calculations
package/Shaders/Sky.hlsl
Removes random and cloud-shadow includes, procedural scattering, shadow sampling, and randomized cloud lighting. Cloud edge phases now use cloudsEdgeAlpha directly.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Possibly related PRs

Suggested reviewers: davo0411, jiayev

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly and concisely identifies the removal of SKYSCATTERING, which is the main change in the pull request.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch codex/remove-effects11-skyscattering

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github-actions Bot commented Aug 1, 2026

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No actionable suggestions for changed features.

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github-actions Bot commented Aug 1, 2026

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✅ A pre-release build is available for this PR:
Download

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🧹 Nitpick comments (1)
package/Shaders/Sky.hlsl (1)

1-5: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Use a lowercase Conventional Commit title.

chore(effects11): remove SKYSCATTERING uses the correct structure, but the description is not lowercase. Use chore(effects11): remove skyscattering or chore(effects11): remove sky scattering. If this change tracks an issue, add Implements #<issue> or Addresses #<issue> to the PR description.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@package/Shaders/Sky.hlsl` around lines 1 - 5, Update the commit title to use
a lowercase description, such as “chore(effects11): remove skyscattering” or
“chore(effects11): remove sky scattering”; if applicable, add the referenced
issue linkage to the PR description.

Source: Path instructions

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Nitpick comments:
In `@package/Shaders/Sky.hlsl`:
- Around line 1-5: Update the commit title to use a lowercase description, such
as “chore(effects11): remove skyscattering” or “chore(effects11): remove sky
scattering”; if applicable, add the referenced issue linkage to the PR
description.

ℹ️ Review info
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro Plus

Run ID: ccd7363c-b017-43d7-82fe-fdbe0298f372

📥 Commits

Reviewing files that changed from the base of the PR and between 06e6f47 and f774e37.

📒 Files selected for processing (1)
  • package/Shaders/Sky.hlsl

@doodlum
doodlum merged commit 7099531 into dev Aug 2, 2026
14 checks passed
SkrubbySkrubInAShrub added a commit to SkrubbySkrubInAShrub/skyrim-community-shaders-main that referenced this pull request Aug 2, 2026
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2 participants