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YAGNI: Simplify asset workflow, remove reflected factories, etc. #33

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Merged
merged 6 commits into from
Apr 22, 2024

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@karnkaul karnkaul marked this pull request as ready for review April 22, 2024 08:54
@karnkaul karnkaul merged commit 9b0c24c into main Apr 22, 2024
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@karnkaul karnkaul deleted the karnage/yagni branch April 22, 2024 09:01
karnkaul added a commit that referenced this pull request Apr 22, 2024
* [WIP] Simplify Enemy spawn flow, fix race in `Resources`.

* Remove `EnemySpawner`, `EnemyFactoryBuilder`.

* Remove `WorldSpec`, add `AssetManifest`.

Hard-code manifest in game.cpp.

* Refactor asset loading into a dedicated scene.

* Remove `setup()`, can be done in constructors now.

* Misc cleanup.
karnkaul added a commit that referenced this pull request Apr 22, 2024
* [WIP] Simplify Enemy spawn flow, fix race in `Resources`.

* Remove `EnemySpawner`, `EnemyFactoryBuilder`.

* Remove `WorldSpec`, add `AssetManifest`.

Hard-code manifest in game.cpp.

* Refactor asset loading into a dedicated scene.

* Remove `setup()`, can be done in constructors now.

* Misc cleanup.
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