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Release 1.0.0 #2870

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Release 1.0.0 #2870

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AndreasArvidsson
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@AndreasArvidsson AndreasArvidsson requested a review from a team as a code owner March 4, 2025 06:50

Cursorless if finally ready for its 1.0 release!

Over the last year the Cursorless team has focused primarily on the user experience and migrating legacy language scopes. We are now at a point where we feel Cursorless is ready for its first official release.
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@AndreasArvidsson AndreasArvidsson Mar 4, 2025

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I went with the terminology official release. I didn't want to use stable because that implies that Cursorless was unstable before. An alternative was production release.

@AndreasArvidsson AndreasArvidsson requested a review from pokey March 29, 2025 09:34
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Will take a closer look but first thing is should be semantic versioning so 1.0.0

@AndreasArvidsson AndreasArvidsson changed the title Preparing 1.0 release Preparing 1.0.0 release Apr 6, 2025
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Will take a closer look but first thing is should be semantic versioning so 1.0.0

Please do. I've updated all references to 1.0.0

@pokey pokey changed the title Preparing 1.0.0 release Release 1.0.0 Apr 12, 2025
- We will continue to improve language definitions. There are still some languages where features are missing or still in legacy form (see above).
- Improving documentation. This is an area where we would really appreciate [contributions](https://github.com/cursorless-dev/cursorless/issues?q=is%3Aissue%20state%3Aopen%20label%3Adocumentation)
- Cursorless everywhere. We now have users working on Cursorless for multiple new editors. The future for Cursorless everywhere is looking very bright!
- Embedded languages, eg js within html, markdown code blocks, vue.js, styled components in js, etc etc. This one is a big effort, so stay tuned.
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Remove if you don't think you'll ever get to this, but imo is the biggest day-to-day thing missing from Cursorless

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Ok I made a bunch of changes because turned out most of the AI-generated stuff was plausible sounding, but wrong 😅. Wasn't planning to invest in this, but figured I might as well be involved in the 1.0.0 release; kind of an important milestone for the project

Have a look at my changes then feel free to merge if you're happy

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