Skip to content

gdl.scene2d

Michael edited this page Dec 28, 2023 · 4 revisions

https://libgdx.com/wiki/graphics/2d/scene2d/scene2d.

Constructor options

[Actor](https://javadoc.io/doc/com.badlogicgames.gdx/gdx/latest/com/badlogic/gdx/scenes/scene2d/Actor.html) opts
  • :id
  • :name
  • :visible?
  • :touchable?
Widget * `:fill-parent?`
[`:align`](https://javadoc.io/static/com.badlogicgames.gdx/gdx/1.12.1/com/badlogic/gdx/utils/Align.html)
  • bottom
  • bottom-left
  • bottom-right
  • center
  • left
  • right
  • top
  • top-left
  • top-right
[`:scale`](https://javadoc.io/static/com.badlogicgames.gdx/gdx/1.12.1/com/badlogic/gdx/utils/Scaling.html) Various scaling types for fitting one rectangle into another.
  • :contain Scales the source to fit the target while keeping the same aspect ratio, but the source is not scaled at all if smaller in both directions.
  • :fill Scales the source to fill the target while keeping the same aspect ratio.
  • :fill-x Scales the source to fill the target in the x direction while keeping the same aspect ratio.
  • :fill-y Scales the source to fill the target in the y direction while keeping the same aspect ratio.
  • :fit Scales the source to fit the target while keeping the same aspect ratio.
  • :none The source is not scaled.
  • :stretch Scales the source to fill the target.
  • :stretch-x Scales the source to fill the target in the x direction, without changing the y direction.
  • :stretch-y Scales the source to fill the target in the y direction, without changing the x direction.
Clone this wiki locally