feat: late-added UI siblings render on top (matching Unity)#693
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feat: late-added UI siblings render on top (matching Unity)#693
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Stamp scene UI entities with a UiCreationOrder component using Bevy's FrameCount when first created. Sort siblings by (creation_frame, scene_id) and skip rightOf blocking for targets created in a later frame, so that late-added entities render on top of existing siblings. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
UiCreationOrdercomponent (using Bevy'sFrameCount) when theirUiTransformis first processed(creation_frame, scene_id)so late-added entities are processed last and theirChildOfis inserted last (rendering on top)rightOfblocking when the target was created in a later frame, preventing late-added entities from reordering existing siblingsPending clarification of whether the reference client will fix this or maintain it as intended behaviour.
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