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adds tracking for failed rooms
demonwalker:getFailedRooms() to get a table with all the roomIDs you couldn't visit for some reason.
added the count of failed rooms to dwalk report
begin a searchTarget entry with "Match:" and it will feed the rest into string.match to check for room items.
IE searchTargets = { "Match:Drakt" } will stop for any item or mob with Drakt in the name.
Fixes a bug where if you used "2000" for a roomID versus 2000 (so string rather than a number) it would just stop in the first room and get stuck. It will now use tonumber on everything you give to it as a roomID, and anything which cannot be converted is added to failedRooms
Fixes a bug where if an item was found in the room you were speedwalking to last you sometimes had to tell the walker to move on twice.