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Indicators
To make an indicator with CCL, right click your control object, and find CCL > Add Indicator in the context menu.
In the window that opens, fill out the fields and the basic setup of your indicator will be created.
Important
All of the steps here can be done manually.
Tip
Any number of indicators can be combined for more complex effects.
A basic rotation gauge with a needle.
Same as the gauge, but the rotation is smoothed. This is adequate for speedometers.
This indicator changes the emission property of the material for glows.
This indicator scales a transform linearly between 2 scales.
This indicator moves a transform from a position to another.
This indicator swaps between various GameObjects as its value changes. This can include colliders (as seen on the tender coal).
This indicator changes a property named _IndicatorValue in the material according to the normalised value.
This is a custom indicator similar to Lagging Gauge, but with a constant rotation speed rather than a smooth one. Alternatively, it can use a constant time.
This is a custom indicator similar to the Shader, but with a custom property name.
This is a custom indicator that displays the value in a text field.
This selects the source of the indicator's value.
Due to the way some indicators work, it is convenient to have the needle positioned at the local origin. This option will automatically adjust your object to fit an easy to use structure, without changing any position/rotation of your model.
An optional fuse to make the indicator work.