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gitalong-unreal

This is a fork of the built-in GitSourceControl Unreal Engine plugin written by Sebastien Rombauts that integrates Gitalong mechanisms to prevent conflicts when working with a team.

Pre-requisites

Installation

The recommended way to install this plugin is to submodule this repository inside the Plugins folder of a code project.

git submodule add https://github.com/douglaslassance/gitalong-unreal Path/To/Plugins/Gitalong

Make sure your repository is set up for Gitalong by following the directions featured here.

Important

We currently don't provide a built version of the plugin therefore non-code projects will not be able to use the plugin without extra work on your part.

Usage

The plugin should work as you'd expect where asset being worked on by other member of your team or modified in feature branches will be "checked out" by others. You should be able to submit/commit or revert changes using the editor or any Git interface interchangeably.

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Gitalong integration for Unreal Engine.

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