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Preferences
Ángel Serrano edited this page Feb 17, 2014
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Preferences store global values used by the editor in all game projects. Values as language, recent projects, window dimensions...
Preferences changes can be listened by anyone interested, using the method Preferences#addPreferenceListener(String,PreferenceListener). Most of all preferences name keys are static fields in Preferences.
eAdventure - eUCM research group
- Setting up a Development Environment
- Contributing Guidelines
- Build Process
- Project structure
- Schema
-
Engine
- Files paths and FileResolver
- Binding Schema elements with Engine elements
- Managing the game view through Layers
- Game loop and scene management
- IO
- File Resolver
- Assets: Converting schema objects to engine objects
- Engine Objects
- Actors
- Effects
- Testing the engine
- Editor
- Remote communication
- Release Process
- Other documentation