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@Calinou Calinou commented Jan 21, 2022

Quake3e version of ioquake/ioq3#487.

This makes it possible to use 8× MSAA with the OpenGL 2.x renderer. (In Quake3e, this was already possible with OpenGL 1.x and Vulkan).

This makes it possible to use 8× MSAA with the OpenGL 2.x renderer.
(In Quake3e, this was already possible with OpenGL 1.x and Vulkan).
@ec- ec- merged commit 10bae2b into ec-:master Jan 21, 2022
@Calinou Calinou deleted the multisample-allow-8x branch January 21, 2022 16:41
omg-urt pushed a commit to omg-urt/urbanterror-slim that referenced this pull request Apr 6, 2022
Allow 8× multisampling in traditional (non-framebuffer) MSAA
omg-urt pushed a commit to omg-urt/urbanterror-slim that referenced this pull request Apr 6, 2022
Allow 8× multisampling in traditional (non-framebuffer) MSAA
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2 participants