v6.4
- Added the option to go without helmet/armor/tactical items, for keeping weight and bulk low. (You must still pack both weapons)
- Nerfed flashbang damage and damage radius (stun properties unaffected)
- DuPlessi's civilians now bleed out on a 15-25 minute timer, instead of a 10-15 minute timer.
- Empathy morale modifiers are now based on line of sight and don't affect everyone in the same room at once.
- Lightsticks are now colored based on team. (Lead in Singleplayer uses green lightsticks)
- AI-controlled officers no longer stare at/watch restrained targets.
- Added a new tab to the Host Game menu: Voting. From this tab, you can enable/disable voting, as well as enable/disable specific kinds of voting, such as Ban and Map votes. There are also other settings, like how long a vote takes, etc.
- Added a new tab to the Host Game menu: Equipment. From this tab, you can disable specific equipment and pick a designated "less lethal" loadout. Disabled equipment will not show in the Loadout menu.
- The chat log and admin logs have been merged together.
- Added the option to have either multiple logs per day, or one large chatlog.
- Added the option to configure the chatlog name (in SwatGuiState.ini)
- The log now removes colored/bold/italic/underline tags, for better readability.
- Greatly improved the speed (and in multiplayer, reduced the bandwidth) of opening the equipment page and switching tabs.
- Location data in the chat can now be turned off (for the server) in SwatGuiState.ini
- Voting settings are now stored in SwatGuiState.ini (instead of Swat4x/Swat4xDedicatedServer.ini)
- Tweaked the collision of lightsticks a little bit
- Restored a cut TSS feature where lightsticks would lose their glow and become "faded" in appearance.
Admin System Changes
- Ingame admin logins now persist across level changes
- Player mute status now persists across level changes
- Added a new type of voting: Start Map
- New admin permission: Force player to Spectator
- New admin permission: Go to Spectator
- New admin permission: Force Less Lethal loadout
- WebAdmin now has an option to select players or map actions, in addition to performing them via command.
- WebAdmin now displays tags ([b], etc) correctly.
- WebAdmin now has messages colored in a similar way to how they are ingame.
- WebAdmin now shows the friendly name of the weapon that killed/incapacitated someone, instead of the class name (ie, "HK33" instead of "SwatEquipment.HK33MG")
- In WebAdmin, when entering a command wrong, it lists the usage of the command instead of silently failing.
- Added WebAdmin commands: /forcespec, /switch, /nextmap, /startgame, and /abortgame, /forcell.
- Other minor look/feel changes to WebAdmin
SEF Bugs Fixed:
- When a player dies, it no longer lists the killer instead of the person who died as "fallen"
- When a target is incapacitated with a taser or a C2 explosion, it no longer states "None.None" as the damage type.
- When a target is incapacitated or killed with beanbags, direct grenade impacts, or triple baton rounds, the damage type is no longer blank.
- When a player triggers a trap, the penalty message now shows their name.
- Fixed bulk amount going negative on the display
- Fixed the admin panel player list resetting which player was selected constantly
- Fixed your equipment sometimes changing back to being an AKM/Browning Hi-Power in Multiplayer.
- Fixed wedges weighing less than they were supposed to.
- Fixed heavies not showing their skin properly in multiplayer games.
- Fixed server crash on GetRoomName
- Fixed a typo in the X2 Stun Gun description
- Fixed Heavy Armor health amount being stuck at 100% in multiplayer
- Fixed some stuff not being greyed out in the Admin panel when a player viewed the "Server Setup" tab like it should have been
TSS Bugs Fixed:
- In CO-OP, suspect skins were visible but not usable (now, all skins can be used in co-op)