Augmented Reality based tactical training simulator for special forces.
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The simulation includes a team of multiple members in various scenarios.
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Team members will communicate with each other using call outs, tagging in 3d space, and can view the location of their allies.
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Each member is part of the virtual arena connected to a single lobby. A lobby can also have observers analysing the performance of players.
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A player can see a 3D or 2D view of the arena through their device. AR mesh generation will enable team members to share their 3D views.
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The simulator will cover different types of scenarios like rescue operations and arena sweep.
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Post-training analysis will be provided through the app where the performance of each player can be analysed and their responses to callouts can be judged.
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Read the full report here
Make sure you have the below requirements before starting:
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Basic Knowledge of Unity and ARFoundation
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Android version on the devices must be 7.0 or higher
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Android devices in use for usage, testing, and demo will support ARCore and have a time-of-flight (ToF) sensor for good performance.
- Clone the repository locally:
$ https://github.com/tayyabejaz2000/AR-Based-Tactical-Simulator.git
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Game Engine: Unity
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Graphics Development Tools: 3ds Max, Blender, Substance Painter, Quixel Bridge
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Developers: Made with :tw-2764: by Tayyab Ejaz, Rao Ubaid Ullah, and Tanzeel Ahmed
