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Augmented Reality based Tactical Simulator

Augmented Reality based tactical training simulator for special forces.

  • The simulation includes a team of multiple members in various scenarios.

  • Team members will communicate with each other using call outs, tagging in 3d space, and can view the location of their allies.

  • Each member is part of the virtual arena connected to a single lobby. A lobby can also have observers analysing the performance of players.

  • A player can see a 3D or 2D view of the arena through their device. AR mesh generation will enable team members to share their 3D views.

  • The simulator will cover different types of scenarios like rescue operations and arena sweep.

  • Post-training analysis will be provided through the app where the performance of each player can be analysed and their responses to callouts can be judged.

  • Read the full report here

Video Demo

Poster

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Requirements

Make sure you have the below requirements before starting:

Mobile Requirements

  • Android version on the devices must be 7.0 or higher

  • Android devices in use for usage, testing, and demo will support ARCore and have a time-of-flight (ToF) sensor for good performance.

Download

  • Clone the repository locally:

$ https://github.com/tayyabejaz2000/AR-Based-Tactical-Simulator.git

Credits

  • Game Engine: Unity

  • Graphics Development Tools: 3ds Max, Blender, Substance Painter, Quixel Bridge

  • Developers: Made with :tw-2764: by Tayyab Ejaz, Rao Ubaid Ullah, and Tanzeel Ahmed

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