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twoplayer: Rework playfield appearance using custom tiles
Both versions have been updated to use custom tiles. This allowed significantly improving the appearance of next-on-top. next-on-side saw smaller appearance improvements by adopting some similar tiles to next-on-top.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
; | ||
; CHR ROM | ||
; | ||
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||
.segment "CHR" | ||
.incbin "build/tetris-CHR-00.chr" | ||
.incbin "build/tetris-CHR-01.chr" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,11 @@ | ||
MEMORY { | ||
IPSHDR: start = $0000, size = $0005; | ||
IPSCHR: start = $0000, size = $8000; | ||
IPSEOF: start = $0000, size = $0003; | ||
} | ||
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SEGMENTS { | ||
IPSHEADER:load = IPSHDR; | ||
IPSEOF: load = IPSEOF; | ||
IPSCHR: load = IPSCHR; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,46 @@ | ||
IPSCHROFFSET = 0 | ||
.include "ips.inc" | ||
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.segment "IPSCHR" | ||
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.ifdef NEXT_ON_TOP | ||
ips_tilehdr CHR_RIGHT,$68 | ||
.incbin "build/twoplayer.chrs/18" | ||
.endif | ||
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ips_tilehdr CHR_RIGHT,$76 | ||
.incbin "build/twoplayer.chrs/04" | ||
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ips_tilehdr CHR_RIGHT,$86 | ||
.incbin "build/twoplayer.chrs/05" | ||
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ips_tilehdr CHR_RIGHT,$8C | ||
.incbin "build/twoplayer.chrs/00" | ||
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.ifndef NEXT_ON_TOP | ||
ips_tilehdr CHR_RIGHT,$8D | ||
.incbin "build/twoplayer.chrs/01" | ||
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ips_tilehdr CHR_RIGHT,$9C | ||
.incbin "build/twoplayer.chrs/02" | ||
.else | ||
ips_tilehdr CHR_RIGHT,$8D | ||
.incbin "build/twoplayer.chrs/11" | ||
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ips_tilehdr CHR_RIGHT,$9B | ||
.incbin "build/twoplayer.chrs/19" | ||
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ips_tilehdr CHR_RIGHT,$9C | ||
.incbin "build/twoplayer.chrs/12" | ||
.endif | ||
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ips_tilehdr CHR_RIGHT,$9D | ||
.incbin "build/twoplayer.chrs/03" | ||
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.ifdef NEXT_ON_TOP | ||
ips_tilehdr CHR_RIGHT,$9E | ||
.incbin "build/twoplayer.chrs/16" | ||
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ips_tilehdr CHR_RIGHT,$9F | ||
.incbin "build/twoplayer.chrs/17" | ||
.endif |
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