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Releases: enra64/spacy3

Taking a step back

10 Nov 13:19
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Since I do not have enough time to fix the sluggishness of the labyrinth gamemode, I have removed it for now.

Labyrinth gamemode

18 Jul 14:17
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State/Changes

So, wow. This release includes a new gamemode that i wanted to do for ages! A bunch of effects like light-up-engines, station blinking and some sounds were added that make the game a bit more juicy, so to speak.

Also, i began to use github issues to track all the problems and improvement ideas i have.

Future Plans

Labyrinth polishing

With the labyrinth gamemode added, there of course is a need to polish it, and some issues are still outstanding to make the experience good.

Difficulty

The main game is still beatable. I think i might use the spline interpolation from the labyrinth speed for the main game speed to be able to continuously increase the difficulty

Finishable Gamemode

I would really like to see one last gamemode where the player has to fight an endboss.

Plan progress

Improving the difficulty still has not yet been implemented, which is not so good. A lot of effects have been added, however, and because doing them is mostly fun i think this release is worth it

Dedication screen

10 May 12:56
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Added a dedication screen for mothers day. No functional upgrades created this time. No windows version yet.

Store

09 Apr 19:44
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State/Changes

So with this release, the game actually got a store. All upgrades will effect the players experience, even though there is only a marginal tradeoff on the order in which items might be bought.

Another cool addition is background music, which really adds some atmosphere and fun to the game. Thanks to all the awesome people putting music out there, and be sure to check out the attributions file.

A few more effects, like ship and asteroid debris, have also been added, making for a more pleasant visual experience.

The last, and rather technical, addition is the windows binary, which allows users without love2d to run the game on windows.

Future plans

I am still not really happy with the difficulty system, because it is quite possible to play forever if you maxed out your ship. Increasing difficulty infinitely over time, and also maybe downgrading the laser a bit so the missiles have to be used in emergency situations could solve this. Overall, the main playing loop is somewhat lacking still, but i can't quite put my finger on how to improve it.

In addition, more visual effects would probably be very nice.

Plan progress

All plans from last release got implemented, which i am very happy about.

First Release

27 Mar 11:02
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State

This release marks the first point where i would call the game playable. It is fun to play, no grave bugs limit the fun, and a difficulty curve exists.

Future plans

I would like to implement some sort of upgrade system, and also reduce the difficulty a bit, so a single game run can last longer.