Releases: enra64/spacy3
Taking a step back
Labyrinth gamemode
State/Changes
So, wow. This release includes a new gamemode that i wanted to do for ages! A bunch of effects like light-up-engines, station blinking and some sounds were added that make the game a bit more juicy, so to speak.
Also, i began to use github issues to track all the problems and improvement ideas i have.
Future Plans
Labyrinth polishing
With the labyrinth gamemode added, there of course is a need to polish it, and some issues are still outstanding to make the experience good.
Difficulty
The main game is still beatable. I think i might use the spline interpolation from the labyrinth speed for the main game speed to be able to continuously increase the difficulty
Finishable Gamemode
I would really like to see one last gamemode where the player has to fight an endboss.
Plan progress
Improving the difficulty still has not yet been implemented, which is not so good. A lot of effects have been added, however, and because doing them is mostly fun i think this release is worth it
Dedication screen
Added a dedication screen for mothers day. No functional upgrades created this time. No windows version yet.
Store
State/Changes
So with this release, the game actually got a store. All upgrades will effect the players experience, even though there is only a marginal tradeoff on the order in which items might be bought.
Another cool addition is background music, which really adds some atmosphere and fun to the game. Thanks to all the awesome people putting music out there, and be sure to check out the attributions file.
A few more effects, like ship and asteroid debris, have also been added, making for a more pleasant visual experience.
The last, and rather technical, addition is the windows binary, which allows users without love2d to run the game on windows.
Future plans
I am still not really happy with the difficulty system, because it is quite possible to play forever if you maxed out your ship. Increasing difficulty infinitely over time, and also maybe downgrading the laser a bit so the missiles have to be used in emergency situations could solve this. Overall, the main playing loop is somewhat lacking still, but i can't quite put my finger on how to improve it.
In addition, more visual effects would probably be very nice.
Plan progress
All plans from last release got implemented, which i am very happy about.
First Release
State
This release marks the first point where i would call the game playable. It is fun to play, no grave bugs limit the fun, and a difficulty curve exists.
Future plans
I would like to implement some sort of upgrade system, and also reduce the difficulty a bit, so a single game run can last longer.