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37 changes: 36 additions & 1 deletion deps/exokit-bindings/canvascontext/src/canvas-context.cc
Original file line number Diff line number Diff line change
Expand Up @@ -299,13 +299,48 @@ void CanvasRenderingContext2D::StrokeText(const std::string &text, float x, floa
}

void CanvasRenderingContext2D::Resize(unsigned int w, unsigned int h) {
GLint drawFboId = 0, readFboId = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFboId);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFboId);

std::cout << "framebuffer bindings " << drawFboId << " " << readFboId << std::endl; // XXX not needed due to context reset

GLuint fbos[2];
glGenFramebuffers(2, fbos);

GLuint oldTex = tex;
glGenTextures(1, &tex);
GLuint newTex = tex;

unsigned int oldWidth = GetWidth();
unsigned int oldHeight = GetHeight();
unsigned int newWidth = w;
unsigned int newHeight = w;

glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
glFramebufferTexture2D(GL_READ_FRAMEBUFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, oldTex, 0);

glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, newTex, 0);

glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);

glBlitFramebuffer(
0, 0,
oldWidth, oldHeight,
0, 0,
newWidth, newHeight,
GL_COLOR_BUFFER_BIT,
GL_LINEAR);

glDeleteFramebuffers(2, fbos);
glDeleteTextures(1, &oldTex);

grContext->resetContext();

GrGLTextureInfo glTexInfo;
glTexInfo.fID = tex;
glTexInfo.fID = newTex;
glTexInfo.fTarget = GL_TEXTURE_2D;
glTexInfo.fFormat = GL_RGBA8;

Expand Down