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GMTK-Jam-19

Game entry for the GMTK Game Jam 2019

Brainstorming

Theme: only one

Examples/Brainfarts:

  • One-Bit
  • One Button
  • One Dimension
  • One Sprite
  • One Man Standing
  • One Try Only
  • Only One Arrow/Weapon
    • Wave-Survival
    • Only have one arrow/spear to throw
    • Enemies are OHKO
    • player has to retrieve arrow/spear
  • 18xx Birding
    • Flugzeug/Vogel steuern, der nur einen Flügel (see Google Doc for more)

Final Idea

Morse Control

Platformer á la Celeste, Super Meat Boy etc. Player controls character via "Morse Movement"! (i.e. press-release -> short, press-hold-release -> long) Movements have designated morse code (e.g. short -> jump) Levels have moving platforms, traps and require slight timing skills Each level is one screen, no scrolling elements

Movement Orders

  • Jump
  • Walk
  • Run
  • Turn Around
  • (Stop)
  • Dash
  • Crouch?

Additional Gimmicks

  • Cheatsheet PDF
  • UI showing controls?
  • Morse Control for menus

Artstyle / Setting

  • 2D
  • Pixelart
  • Mars/Curiosity setting
    • Player sits in NASA HQ, controls Curiosity drone via Morse signals
    • Low gravity settings, slow movement, long frame animations
    • Curiosity's antenna blinks when receiving signals
    • When player beats last level, Curiosity dies ("It's getting dark here...")
    • Flying rocks for platforms, space garbage for obstacles
    • Screen may be designed like the view from an old observation cam
    • Obstacles:
      • Space Garbage
      • Meteoroids
      • Mars Storm/Wind/Gust
      • Crater
  • Sounddesign
    • Damped sounds from Curiosity's mic?
    • SciFi-like quiet background noise (á la StarTrek theremin)

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Game entry for the GMTK Game Jam 2019

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