Releases
v1.8.2
spydon
released this
08 Aug 20:42
1.8.2
PERF : Improve performance of raycasts (#2617 ). (8e0a7879 )
FIX : Reset _completeCompleter in ticker (#2636 ). (a35d3a10 )
FIX : Viewport should recieve events before the world (#2630 ). (e852064e )
FIX : Use ComponentKey
s to keep track of dispatchers (#2629 ). (ff59aa15 )
FIX : FlameGame onRemove fix to prevent memory leak (#2602 ). (dac2ebbf )
FIX : Only use pre-set ReadonlySizeProvider for sizing in HudMarginComponent (#2611 ). (832c0510 )
FIX : TextBoxConfig dismissDelay to not be ignored (#2607 ). (1567b389 )
FEAT : Adding key argument to shape components (#2632 ). (c542d3c3 )
FEAT : Add optional world input to CameraComponent.canSee
(#2616 ). (1cad0b23 )
FEAT : Add a Circle.fromPoints utility method (#2603 ). (a83f2815 )
FEAT : Add a midpoint getter to LineSegment (#2605 ). (1f9f3509 )
FEAT : Add Rectangle.fromLTWH and Rect.toFlameRectangle utility methods (#2604 ). (76271cee )
DOCS : Add more guidance to collision detection algorithm choices (#2624 ). (781e8983 )
BREAKING PERF : Pool CollisionProspect
s and remove some list creations from the collision detection (#2625 ). (e430b6cd )
BREAKING FEAT : Make world nullable in CameraComponent
(#2615 ). (14f51635 )
You can’t perform that action at this time.