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1 change: 1 addition & 0 deletions cmd/server/main.go
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@ func main() {
// --- DI 配線(ここだけが全層を組み立てる) ---
s := server.New(cfg, server.Handlers{
Health: handler.NewHealthHandler(database),
Janken: handler.NewGameHandler(database),
})
log.Fatal(s.Serve(cfg.Port))
}
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83 changes: 83 additions & 0 deletions internal/handler/janken.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,83 @@
package handler

import (
"database/sql"
"fmt"
"math/rand"
"net/http"

"github.com/labstack/echo/v5"
)

var winningMap = map[string]string{
"rock": "scissors",
"scissors": "paper",
"paper": "rock",
}

type GameHandler struct {
db *sql.DB
}

func NewGameHandler(db *sql.DB) *GameHandler {
return &GameHandler{db: db}
}

// リクエストボディの構造体
type PlayGameRequest struct {
UserHand string `json:"user_hand"` // "rock", "scissors", "paper"
}

// 200 OK: 成功時のレスポンス
type PlayGameResponse struct {
Result string `json:"result"` // "win", "lose", "draw"
CPUHand string `json:"cpu_hand"` // "rock", "scissors", "paper"
}

// PlayGame godoc
// @Summary じゃんけんを実行する
// @Description ユーザーの手を受け取って、CPUとのじゃんけん対戦の結果を返してくれるAPI
// @Accept json
// @Produce json
// @Param request body PlayGameRequest true "ユーザーの手"
// @Success 200 {object} PlayGameResponse
// @Failure 400 {object} map[string]string
// @Router /janken [post]
func (g *GameHandler) PlayGame(c *echo.Context) error {
// ユーザーの手を読み込む
var req PlayGameRequest
if err := c.Bind(&req); err != nil {
fmt.Println(err)
return c.JSON(http.StatusBadRequest, map[string]string{"error": "リクエストが不正です", "cause": err.Error()})
}

// rock, scissors, paper以外を弾く
if _, exists := winningMap[req.UserHand]; !exists {
return c.JSON(http.StatusBadRequest, map[string]string{"error": "rock, scissors, paperのいずれかを送信してください"})
}

// CPUの手をランダムに決める
hands := []string{"rock", "scissors", "paper"}
cpuHand := hands[rand.Intn(3)]

// 勝敗を判定する
result := getMatchResult(req.UserHand, cpuHand)

// JSONで結果を返す
res := PlayGameResponse{
Result: result,
CPUHand: cpuHand,
}
return c.JSON(http.StatusOK, res)
}

func getMatchResult(userHand, cpuHand string) string {
ans := "lose"

if userHand == cpuHand {
ans = "draw"
} else if winningMap[userHand] == cpuHand {
ans = "win"
}
return ans
}
2 changes: 2 additions & 0 deletions internal/server/server.go

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Janken を追加したけど、main.go でそれを作って渡す部分がまだないから、main.go の方で Health と同じようにJankenも追加してもらえると!

	s := server.New(cfg, server.Handlers{
		Health: handler.NewHealthHandler(database),
        // ここ
	})

現時点では特にDBとの接続とかはないけど、将来的に追加するときに必要になってくるのでお願いします!

Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ import (

type Handlers struct {
Health *handler.HealthHandler
Janken *handler.GameHandler
}

type Server struct {
Expand All @@ -32,6 +33,7 @@ func New(cfg config.Config, h Handlers) *Server {
func registerRoutes(e *echo.Echo, h Handlers) {
e.GET("/health", h.Health.Health)
e.GET("/health/db", h.Health.DBHealth)
e.POST("/janken", h.Janken.PlayGame)

// OpenAPI 3.x (swag v2) 用の Swagger UI
e.GET("/swagger/*", echoSwagger.WrapHandlerV3)
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