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make StandaloneOSX app runnable #99
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Codecov Report
@@ Coverage Diff @@
## master #99 +/- ##
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Coverage 94.67% 94.67%
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Files 14 14
Lines 244 244
Branches 48 48
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Hits 231 231
Misses 13 13 |
After adding logging, I now see that it ran here (https://github.com/webbertakken/unity-builder/runs/760264818):
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Looks good.
The contributor guidelines request adding tests, but given that this happens in the shell script I wasn't certain if/how to do that best. Any suggestions, or is a manual verification good enough?
Feel free to leave the tests for the bash part away.
In the issue it discusses fixing Linux builds as well, but I haven't yet tested if they're broken or determined the path where the executable would need to be updated. Do we want to include that here as well or just Mac?
I think it's OK to do the Linux part in a different PR as it's important to test these changes, since many people are using this.
want to validate if game-ci/unity-builder#99 worked
I recently pushed a commit to use the latest version of this github action (CleverGameDev/Cleverfall@5279802) and verified that the output is now executable (https://clevergamedev.itch.io/cleverfall). NOTE: You still have do a security override to allow running a binary from unverified developer, but after that it works as expected vs hitting a 2nd error. This was expected; it's just standard MacOS security. Thanks for shepherding this out! 🐑 |
@nathanleiby @webbertakken so I recently tried the MacOS build, and the resulting Trying to run it through terminal, would throw this error :
After running Maybe a regression is happening? Or the |
@mastef thank you for reporting your issue. Could you please open a new issue for this that is not closed and copy paste all information you've just provided? That way also other contributors may be able to help. |
@webbertakken I think re-opening #77 might be the better approach - as it seems to be a regression |
Potential fix for: #77
Questions: