Skip to content

Geode v4.2.0

Latest
Compare
Choose a tag to compare
@github-actions github-actions released this 18 Jan 01:58
· 14 commits to main since this release
f540c39

This release adds many new APIs and features for developers, as well as some smaller tweaks for the end user. Happy 2025!

v4.2.0

  • Implement gd::set for android (#1197, #1207)
  • Log levels for console and file logging (#1208)
    • Now in the Geode settings you can set the minimum severity for logs
  • Add GameEvent::Loaded, to avoid hooking Menulayer (c04bcaa)
    • Check the header for more info
  • Add setColor shorthands to RGBAProtocol (961c7c8)
  • New dependency list syntax, also add per dependency settings (1161e18, 889fb0d, c1d3a53)
    • The dependencies can then read these settings from their dependants
  • Add auto log deletion after period of time (8f60c3c)
    • Period length can be changed in settings
  • Add log::getCurrentLogPath() (4c9f990)
  • Load changelog and mod about page from latest version on the index, instead of local (1d716fc)
  • Cascade color and opacity for BasedButtonSprite (17107a2)
  • Add Event v2 classes, wrapper around current event system (728df4e)
  • Serialize std::filesystem::path as UTF-8 for matjson (#1210)
  • Improve MDPopup (56a8ced)
  • Fix macOS file picker, add file ext filters (0b61b50, 241be1b, b8cff6d)
  • Add UUIDs for old GD versions on macOS (#1213)
  • Add CCFontSprite and CCSpriteExtra to cocos (#1194)
  • Reorganize buttons in Geode layer on 4:3 aspect ratio screens (54c93c4)
  • Patch CCGLProgram::compileShader to prevent closing the game on shader errors (0340f52)
  • Make all cocos members public (#1214)
  • Remove modtober animation (f1bf2b6)
  • Only show "Recommended by X mod" text on recommended dependencies, not suggested (5f64d77)
  • Fix SceneManager use-after-free (8707a1b)
  • Icon for pending mod updates is now persistent (0969ec3)
  • Cleanup stale files from old index version (4d6c173)
  • Rename Loader to Geode in LoadingLayer text (203c819)
  • Add GEODE_BUNDLE_PDB option in CMake to allow bundling PDB files with mods (#1134)