fix(webgpu): Insert fragment constants into fragment descriptor #7621
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
In
create_render_pipeline
, thefrag.compilation_options.constants
were mistakenly inserted intomapped_vertex_state
instead ofmapped_fragment_desc
, causing override constants to fail in the fragment shader.Testing
A shader was used to conditionally sample a texture to use as color output, otherwise output white. Did not work before, but does now.
Squash or Rebase?
Not applicable.