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[naga hlsl-out] HLSL implemention of external textures #7826
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Make wgsl-in correctly parse `texture_external` texture declarations, and allow such textures to be used in `textureDimensions()`, `textureSampleBaseClampToEdge()`, and `textureLoad()` function calls. In IR these are represented by the `ImageClass::External` image class, which is a 2D, non-multisampled, non-mipmapped, float-sampled image. Adds a new Capability `TEXTURE_EXTERNAL` and ensure validation rejects shaders containing external textures if this capability flag is not set. This capability is enabled for validation by wgpu devices which support the `TEXTURE_EXTERNAL` feature (currently only when using the noop backend), and by the Naga CLI when validating-only or when outputting WGSL. The WGSL backend can of course emit `ImageClass::External` images directly as `texture_external` textures. Other backends are, for now, unimplemented. Lastly, we add a snapshot test covering all the valid uses of a texture_external texture. These are: - As a global variable declaration - As an argument to the built-in functions `textureDimensions()`, `textureSampleBaseClampToEdge()`, and `textureLoad()` - As an argument to user-defined function declarations and calls. We keep these in their own test so that we can control which targets to run them against (currently WGSL and IR). When external textures are supported by all Naga backends we can, if so inclined, integrate these with existing texture tests.
During wgsl lowering, if we encounter an external texture type then generate the `ExternalTextureParams` struct. This will be required by most Naga backends to implement external textures. This type is not actually used by wgsl-in or the IR. However, generating it in Naga IR ensures tricky details such as member alignment are handled for us. wgsl-out must ensure it does *not* generate code for this type, as it handles external textures natively.
…ture Adds new `NameKey` variants `ExternalTextureGlobalVariable` and `ExternalTextureFunctionArgument`, like their non-external-texture cousins but additionally keyed by either being a specific plane index or params buffer. For each external texture global variable or function argument reserve additional names for 3 planes and the params buffer. For Naga backends which must represent external textures as multiple variables/arguments, this will allow them to uniquely name each one.
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This adds HLSL backend support for `ImageClass::External` (ie WGSL's `external_texture` texture type). For each external texture global variable in the IR, we declare 3 `Texture2D` globals as well as a `cbuffer` for the params. The additional bindings required by these are found in the newly added `external_texture_binding_map`. Unique names for each can be obtained using `NameKey::ExternalTextureGlobalVariable`. For functions that contain ImageQuery::Size, ImageLoad, or ImageSample expressions for external textures, ensure we have generated wrapper functions for those expressions. When emitting code for the expressions themselves, simply insert a call to the wrapper function. For size queries, we return the value provided in the params struct. If that value is [0, 0] then we query the size of the plane 0 texture and return that. For load and sample, we sample the textures based on the number of planes specified in the params struct. If there is more than one plane we additionally perform YUV to RGB conversion using the provided matrix. Unfortunately HLSL does not allow structs to contain textures, meaning we are unable to wrap the 3 textures and params struct variables in a single variable that can be passed around. For our wrapper functions we therefore ensure they take the three textures and the params as consecutive arguments. Likewise, when declaring user-defined functions with external texture arguments, we expand the single external texture argument into 4 consecutive arguments. (Using NameKey::ExternalTextureFunctionArgument to ensure unique names for each.) Thankfully external textures can only be used as either global variables or function arguments. This means we only have to handle the `Expression::GlobalVariable` and `Expression::FunctionArgument` cases of `write_expr()`. Since in both cases we know the external texture can only be an argument to either a user-defined function or one of our wrapper functions, we can simply emit the names of the variables for each three textures and the params struct in a comma-separated list.
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Connections
Depends on #7822
Part of #4386
Description
HLSL implementation of external textures
Testing
Snapshot tests. Manual testing.
Squash or Rebase?
Rebase after manually squashing any
fixup
commits that arise from reviewChecklist
cargo fmt
.taplo format
.cargo clippy --tests
. If applicable, add:--target wasm32-unknown-unknown
cargo xtask test
to run tests.CHANGELOG.md
entry.Still not changelog worthy but getting close!