Gravity Bumpers is a cross-platform multiplayer arena brawler where your only goal is to survive. Control your sphere, use physics to your advantage, and bump your opponents off the platform into the void!
- Physics-Driven Combat: Master the momentum of your bumper to deliver devastating hits.
- Dash & Jump: Use tactical abilities to recover or initiate attacks.
- Dynamic Arenas: Battle on platforms that challenge your movement and precision.
- Steam Integration: Play with friends easily via Steam Lobbies and Invitations (Desktop-only).
- LAN Support: No internet? No problem. Full ENet-based local network support.
- Cross-Platform Ready: Optimized for Desktop and Mobile (Android) with dedicated touch controls.
To get Gravity Bumpers running in your editor and build it with Steam support, follow these steps:
- Godot Engine 4.7 (Standard version recommended).
- Steam Client must be installed and running on your machine.
This project requires the GodotSteam extension to handle Steam multiplayer lobbies and networking.
- Download the GodotSteam GDExtension from the Asset Library.
- In the Godot Editor, click on the Asset Store tab at the top.
- Click the Import button in the top-right corner.
- Select the
.zipfile you just downloaded. - Ensure the files are extracted into the
res://addons/godotsteam/directory. - Restart the Godot Editor.
Gravity Bumpers © 2026 by ghKoty. Licensed under the MIT License.
Trademarks & Attributions: ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
This project is an independent work and is not affiliated with, sponsored by, or endorsed by Valve Corporation.