fix(renderer): clip terminal contents to expected grid size (#4523) #5265
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Resolves #4523
More notably this fixes a memory corruption crash that can occur while resizing the font under Metal while there's a lot of active changes occurring (e.g. while running DOOM fire). The change where all background colors are explicitly written exposed this issue, though it was technically a problem the whole time I'm fairly sure, just that the corruption it caused before was benign.
This significantly improves the robustness of the renderers since it prevents synchronization issues from causing memory corruption due to out of bounds read/writes while building the cells.
TODO: when viewport is narrower than renderer grid size, fill blank margin with bg color- currently appears as black, this only affects DECCOLM right now, and possibly could create single-frame artefacts during poorly managed resizes, but it's not ideal regardless.