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Add SMAA option to the 3D antialiasing and graphics settings demos#1278

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aaronfranke merged 1 commit into
godotengine:masterfrom
Calinou:3d-antialiasing-add-smaa
Nov 26, 2025
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Add SMAA option to the 3D antialiasing and graphics settings demos#1278
aaronfranke merged 1 commit into
godotengine:masterfrom
Calinou:3d-antialiasing-add-smaa

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@Calinou Calinou commented Nov 10, 2025

  • Rename various labels for readability.
  • Use infinity symbol when FPS limit is set to 0.
  • Use lossless compression for ship textures since they are low-resolution, and applied to a large object (making VRAM compression look bad).

- Rename various labels for readability.
- Use infinity symbol when FPS limit is set to 0.
- Use lossless compression for ship textures since they are low-resolution,
  and applied to a large object (making VRAM compression look bad).
@Calinou Calinou force-pushed the 3d-antialiasing-add-smaa branch from 906472b to 50f7a35 Compare November 10, 2025 23:05
@Calinou Calinou changed the title Add SMAA option to the 3D antialiasing demo Add SMAA option to the 3D antialiasing and graphics settings demos Nov 10, 2025
@aaronfranke aaronfranke merged commit db745e5 into godotengine:master Nov 26, 2025
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@Calinou Calinou deleted the 3d-antialiasing-add-smaa branch November 26, 2025 18:49
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Add support for SMAA

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