Optimize and simplify sarray#106445
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Ivorforce
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May 15, 2025
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We still have the initializer_list conundrum (godotengine/godot-proposals#12247), but it's probably still faster to use initializer_list here than repeated push_back without chance to reserve.
In either case, sarray is normally used in non bottleneck code, so simplification is welcome.
PS. I've had a look at this code some time as well, and there's a bunch of other functions with the same pattern across the code base. Perhaps you're interested to address these as well.
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Make it a one liner as we have
std::initializer_listsupport now, no need for recursion.