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@Calinou Calinou commented Oct 23, 2025

UV1/UV2 Triplanar properties are still ignored, but implementing them is much more involved as triplanar sampling would have to be reimplemented from scratch in the voxelizer.

Note that adjusting UV2 Scale/Offset will affect baking, but it doesn't affect the real-time emission map in either Forward+ or Compatibility here. I'm not sure if this is a bug (and whether we should remove the UV2 Scale/Offset adjustment from the voxelizer).

Testing project: test_voxelgi_uv.zip

cc @betalars

Preview

The source texture has 3 colored dots at 1:1 scale, but the plane uses an UV scale and offset to repeat it.

Before

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After

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@Calinou Calinou added this to the 4.6 milestone Oct 23, 2025
@Calinou Calinou requested a review from a team as a code owner October 23, 2025 22:29
@Calinou Calinou added bug topic:rendering topic:3d cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release labels Oct 23, 2025
…aking VoxelGI

UV1/UV2 Triplanar properties are still ignored, but implementing them
is much more involved as triplanar sampling would have to be reimplemented
from scratch in the voxelizer.
@Calinou Calinou force-pushed the voxelgi-use-uv1-offset-scale branch from c1c6ca8 to 0da9c4b Compare October 23, 2025 22:53
@Calinou Calinou changed the title Fix BaseMaterial3D UV1 Offset/Scale being ignored when baking VoxelGI Fix BaseMaterial3D UV Offset/Scale and Emission on UV2 ignored when baking VoxelGI Oct 23, 2025
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bug cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release topic:rendering topic:3d

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