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Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,8 @@
#define GROUP_SIZE 8
#define FLT_MIN 0.00000001
#define FLT_MAX 32767.0
#define RPC_2 0.5
#define RPC_9 0.11111111111
#define RPC_16 0.0625

#define DISOCCLUSION_SCALE 0.01 // Scale the weight of this pixel calculated as (change in velocity - threshold) * scale.

Expand Down Expand Up @@ -330,7 +330,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
color_history = clip_history_3x3(pos_group, color_history, velocity_closest);

// Compute blend factor
float blend_factor = RPC_16; // We want to be able to accumulate as many jitter samples as we generated, that is, 16.
float blend_factor = RPC_2; // We want to be able to accumulate as many jitter samples as we generated, that is, 16.
{
// If re-projected UV is out of screen, converge to current color immediately.
float factor_screen = any(lessThan(uv_reprojected, vec2(0.0))) || any(greaterThan(uv_reprojected, vec2(1.0))) ? 1.0 : 0.0;
Expand Down
13 changes: 6 additions & 7 deletions servers/rendering/renderer_scene_cull.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2597,19 +2597,18 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu

Vector2 jitter;
float taa_frame_count = 0.0f;

if (p_jitter_phase_count > 0) {
uint32_t current_jitter_count = camera_jitter_array.size();
if (p_jitter_phase_count != current_jitter_count) {
// Resize the jitter array and fill it with the pre-computed Halton sequence.
camera_jitter_array.resize(p_jitter_phase_count);

for (uint32_t i = current_jitter_count; i < p_jitter_phase_count; i++) {
camera_jitter_array[i].x = get_halton_value(i, 2);
camera_jitter_array[i].y = get_halton_value(i, 3);
}
}
static const Vector2 flip2[2] = {
Vector2( 0.03f, -0.03f),
Vector2(-0.03f, 0.03f),
};

jitter = camera_jitter_array[RSG::rasterizer->get_frame_number() % p_jitter_phase_count] / p_viewport_size;
jitter = flip2[RSG::rasterizer->get_frame_number() % p_jitter_phase_count] / p_viewport_size;
taa_frame_count = float(RSG::rasterizer->get_frame_number() % p_jitter_phase_count);
}

Expand Down
2 changes: 1 addition & 1 deletion servers/rendering/renderer_viewport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
jitter_phase_count = uint32_t(8.0f * std::pow(float(target_width) / render_width, 2.0f));
} else if (use_taa) {
// Default jitter count for TAA.
jitter_phase_count = 16;
jitter_phase_count = 2;
}

p_viewport->internal_size = Size2(render_width, render_height);
Expand Down
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