Use all GeometryInstance3D nodes when calculating a scene AABB#118690
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aaronfranke wants to merge 1 commit into
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Use all GeometryInstance3D nodes when calculating a scene AABB#118690aaronfranke wants to merge 1 commit into
aaronfranke wants to merge 1 commit into
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While testing PR #112866, there were errors printed to the console because MultiMeshInstance3D nodes weren't being considered in the scene AABB calculation. This PR changes the code to look at all
GeometryInstance3Dnodes. Note that I did not useVisualInstance3Dso that the radius of lights are excluded in this calculation.Additionally, if a scene contains no geometry, the errors would still be printed. Therefore, I also changed the starting AABB to be a very tiny AABB around the origin, rather than being a zero-size AABB.