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Fix gltf import naming_version mixup#119083

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Repiteo merged 1 commit into
godotengine:masterfrom
mrTag:naming_version_fix
Apr 29, 2026
Merged

Fix gltf import naming_version mixup#119083
Repiteo merged 1 commit into
godotengine:masterfrom
mrTag:naming_version_fix

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@mrTag mrTag commented Apr 29, 2026

The PR #96748 introduced the gltf .import parameter "texture_map_mode", but in the compatibility handling overwrote "naming_version" instead. This leads to slightly different names in the imported nodes and (in our case) changed properties on those nodes in editable children getting lost.

This issue describes the problem very well: #118761

Fixes #118761

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The fix is correct. Thanks!

@fire fire requested a review from a team April 29, 2026 13:26
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fire commented Apr 29, 2026

I added pipeline review but it's probably good to merge.

@Repiteo Repiteo merged commit 05e93d7 into godotengine:master Apr 29, 2026
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Repiteo commented Apr 29, 2026

Thanks!

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GLTF naming version being overriden wrongly in .import file

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