Merge the two Object mutexes to save on RAM (1/4 down).#119985
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Ivorforce wants to merge 1 commit into
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Merge the two Object mutexes to save on RAM (1/4 down).#119985Ivorforce wants to merge 1 commit into
Object mutexes to save on RAM (1/4 down).#119985Ivorforce wants to merge 1 commit into
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mihe
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Jun 4, 2026
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| Mutex *mutex1 = nullptr; | ||
| Mutex *mutex2 = nullptr; | ||
| BinaryMutex *mutex1 = nullptr; | ||
| BinaryMutex *mutex2 = nullptr; |
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There are code paths that lock recursively, so changing to BinaryMutex will presumably cause a deadlock. See Object::_add_user_signal and Object::add_user_signal.
There might be more, I'm not sure.
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What problem(s) does this PR solve?
Reduces non-
NodeObjectsize by ~88 bytes, which is around 1/4 of their total size (assuming empty).Additional information
There's no real need to have two separate mutexes. Access to both is rare, and mutexes are huge.
Performance should be the same as before, or better.
Objectinstantiation should be measurably faster (no additional allocation).Note: Mostly untested right now (except for a quick compile and unit test/editor run).
The main risk I see is if I misinterpreted the
signalcode and this change introduces some deadlock potential.Objectsignals #117511.