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Implement Resource State Inheritance #86779
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -437,6 +437,98 @@ String Resource::get_id_for_path(const String &p_path) const { | |
| } | ||
| #endif | ||
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| bool Resource::_property_can_revert(const StringName &p_name) const { | ||
| if (!inherits_state.is_valid()) { | ||
| return false; | ||
| } | ||
| bool value_valid; | ||
| Variant value = get(p_name, &value_valid); | ||
| if (!value_valid) { | ||
| return false; | ||
| } | ||
| Variant inherits_value = inherits_state->get(p_name, &value_valid); | ||
| if (!value_valid) { | ||
| return false; | ||
| } | ||
| return bool(Variant::evaluate(Variant::OP_NOT_EQUAL, value, inherits_value)); | ||
| } | ||
|
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| bool Resource::_property_get_revert(const StringName &p_name, Variant &r_property) const { | ||
| if (!inherits_state.is_valid()) { | ||
| return false; | ||
| } | ||
|
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| bool value_valid; | ||
| Variant inherits_value = inherits_state->get(p_name, &value_valid); | ||
| if (value_valid) { | ||
| r_property = inherits_value; | ||
| } | ||
| return value_valid; | ||
| } | ||
|
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| void Resource::_validate_property(PropertyInfo &p_property) const { | ||
| if (p_property.name == "resource_inherits") { | ||
| p_property.hint_string = get_class(); | ||
| } | ||
| } | ||
|
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| bool Resource::setup_inherits_state(const Ref<Resource> &p_resource) { | ||
| bool ret; | ||
| if (GDVIRTUAL_CALL(_setup_inherits_state, p_resource, ret)) { | ||
| return ret; | ||
| } | ||
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| ERR_FAIL_COND_V_MSG(p_resource.is_valid() && !is_class(p_resource->get_class_name()), false, "Resources must be of (or class inherit) the same class when setting up state inheritance"); | ||
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| if (p_resource.is_valid()) { | ||
| copy_from(p_resource); | ||
| } | ||
| return true; | ||
| } | ||
|
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| void Resource::set_inherits_state(const Ref<Resource> &p_resource) { | ||
| if (setup_inherits_state(p_resource)) { | ||
| inherits_state = p_resource; | ||
| } | ||
| } | ||
|
|
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| Ref<Resource> Resource::get_inherits_state() const { | ||
| return inherits_state; | ||
| } | ||
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| bool Resource::is_inherited_state_property_value_saved(const StringName &p_name, const Variant &p_value) const { | ||
| bool ret; | ||
| if (GDVIRTUAL_CALL(_is_inherited_state_property_value_saved, p_name, p_value, ret)) { | ||
| return ret; | ||
| } | ||
|
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| bool default_value_valid; | ||
| Variant default_value = inherits_state->get(p_name, &default_value_valid); | ||
| if (!default_value_valid) { | ||
| return true; // Not a default value, so save. | ||
| } | ||
|
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| if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p_value, default_value))) { | ||
| return false; | ||
| } | ||
|
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| return true; | ||
| } | ||
|
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| bool Resource::is_property_value_saved(const StringName &p_property, const Variant &p_value) const { | ||
| if (!inherits_state.is_valid()) { | ||
| Variant default_value = ClassDB::class_get_default_property_value(get_class(), p_property); | ||
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| if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p_value, default_value))) { | ||
| return false; | ||
| } | ||
|
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| return true; | ||
| } else { | ||
| return is_inherited_state_property_value_saved(p_property, p_value); | ||
| } | ||
| } | ||
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| void Resource::_bind_methods() { | ||
| ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path); | ||
| ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path); | ||
|
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@@ -448,6 +540,9 @@ void Resource::_bind_methods() { | |
| ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene); | ||
| ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene); | ||
| ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene); | ||
| ClassDB::bind_method(D_METHOD("set_inherits_state", "base"), &Resource::set_inherits_state); | ||
| ClassDB::bind_method(D_METHOD("get_inherits_state"), &Resource::get_inherits_state); | ||
| ClassDB::bind_method(D_METHOD("is_property_value_saved", "property", "value"), &Resource::is_property_value_saved); | ||
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| ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed); | ||
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@@ -459,12 +554,15 @@ void Resource::_bind_methods() { | |
| ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); | ||
| ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path"); | ||
| ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name"); | ||
| ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource_inherits_state", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), "set_inherits_state", "get_inherits_state"); | ||
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| MethodInfo get_rid_bind("_get_rid"); | ||
| get_rid_bind.return_val.type = Variant::RID; | ||
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| ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true); | ||
| GDVIRTUAL_BIND(_setup_local_to_scene); | ||
| GDVIRTUAL_BIND(_setup_inherits_state, "resource"); | ||
| GDVIRTUAL_BIND(_is_inherited_state_property_value_saved, "property", "value"); | ||
| } | ||
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| Resource::Resource() : | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -2189,9 +2189,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re | |
| } | ||
| } | ||
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| Variant default_value = ClassDB::class_get_default_property_value(E->get_class(), F.name); | ||
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| if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p.value, default_value))) { | ||
| if (!E->is_property_value_saved(F.name, p.value)) { | ||
|
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| continue; | ||
| } | ||
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| Original file line number | Diff line number | Diff line change | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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@@ -20,6 +20,20 @@ | |||||||||||
| Override this method to return a custom [RID] when [method get_rid] is called. | ||||||||||||
| </description> | ||||||||||||
| </method> | ||||||||||||
| <method name="_is_inherited_state_property_value_saved" qualifiers="virtual const"> | ||||||||||||
| <return type="bool" /> | ||||||||||||
| <param index="0" name="property" type="StringName" /> | ||||||||||||
| <param index="1" name="value" type="Variant" /> | ||||||||||||
| <description> | ||||||||||||
| </description> | ||||||||||||
| </method> | ||||||||||||
| <method name="_setup_inherits_state" qualifiers="virtual"> | ||||||||||||
| <return type="bool" /> | ||||||||||||
| <param index="0" name="resource" type="Resource" /> | ||||||||||||
| <description> | ||||||||||||
| This function is called when resource state inheritance is being set up. The new base resource is notified via [b]resource[/b] while the existing one can still be obtained via the [member resource_inherits_state] property. | ||||||||||||
| </description> | ||||||||||||
| </method> | ||||||||||||
| <method name="_setup_local_to_scene" qualifiers="virtual"> | ||||||||||||
| <return type="void" /> | ||||||||||||
| <description> | ||||||||||||
|
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@@ -71,6 +85,13 @@ | |||||||||||
| Returns the [RID] of this resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], and so on) are high-level abstractions of resources stored in a specialized server ([DisplayServer], [RenderingServer], etc.), so this function will return the original [RID]. | ||||||||||||
| </description> | ||||||||||||
| </method> | ||||||||||||
| <method name="is_property_value_saved" qualifiers="const"> | ||||||||||||
| <return type="bool" /> | ||||||||||||
| <param index="0" name="property" type="StringName" /> | ||||||||||||
| <param index="1" name="value" type="Variant" /> | ||||||||||||
| <description> | ||||||||||||
| </description> | ||||||||||||
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| <description> | |
| </description> | |
| <description> | |
| Returns [code]true[/code] if the given [param property] would be saved inside this resource's file, given the specified [param value]. | |
| </description> |
But you can notice a bit of struggle when attempting to properly document this method. Mainly, "saved" is a vague term here. Hence my questions in the above reviews.
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What is the reason for skipping
bool Variant::operator==(const Variant&)here? I don't understand why it's not written asp_value == default_value. Can you elaborate?