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This PR updates the UUID function in common.go to panic instead of returning a default UUID when initialization fails. The changes include adding proper error handling for seeding the UUID generator and counter initialization.

Copilot AI review requested due to automatic review settings December 6, 2025 16:36
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Summary of Changes

Hello @sixcolors, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request enhances the robustness of the UUID generation mechanism by implementing a fail-fast approach during its initialization. Instead of silently failing or providing a default, potentially invalid, UUID, the system will now panic if critical steps like seeding the random number generator or initializing the counter encounter errors. This ensures that any issues with UUID setup are immediately apparent, preventing the propagation of invalid UUIDs throughout the application.

Highlights

  • Error Handling: The UUID generation function now panics instead of silently failing or returning a default UUID when initialization errors occur.
  • UUID Seeding: Proper error handling has been introduced for seeding the UUID generator using crypto/rand, causing a panic on failure.
  • Counter Initialization: A check for proper uuidCounter initialization now results in a panic if the counter is not set up correctly, replacing the previous behavior of returning a default UUID string.
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Code Review

This pull request updates the UUID function to panic on initialization errors, which is a good improvement over returning a default UUID. The change to panic when rand.Read fails is correct. However, I've found a critical issue with the new check for the uuidCounter value. It can cause a panic even on successful initialization, albeit in a very rare case. My review includes a comment with a detailed explanation and a suggestion for a fix by removing the problematic check.

Comment on lines 39 to 41
if atomic.LoadUint64(&uuidCounter) <= 0 {
return "00000000-0000-0000-0000-000000000000"
panic("utils: UUID counter is not properly initialized")
}
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critical

This check can cause a panic even on successful initialization. It's possible, though extremely rare, for crypto/rand.Read to return eight zero bytes, which would initialize uuidCounter to 0. In this valid case, your code would panic.

The panic you added for rand.Read failures is sufficient to handle initialization errors. This additional check is redundant and introduces this bug. The subsequent atomic.AddUint64 will handle a 0 value correctly.

I recommend removing this conditional block.

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Pull request overview

This PR changes the UUID function's error handling strategy from graceful degradation (returning a default UUID) to fail-fast behavior (panicking on initialization errors). This is a significant API change that makes initialization failures immediately visible rather than silently continuing with fallback values.

Key changes:

  • Replaces silent return on rand.Read failure with a descriptive panic message
  • Replaces fallback UUID return with a panic when counter validation fails
  • Adds fmt import to support formatted panic messages

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Comment on lines 39 to 41
if atomic.LoadUint64(&uuidCounter) <= 0 {
return "00000000-0000-0000-0000-000000000000"
panic("utils: UUID counter is not properly initialized")
}
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The counter check <= 0 is problematic because uuidCounter is a uint64, which cannot be negative. Additionally, 0 is a valid value that could be returned from binary.LittleEndian.Uint64(uuidSeed[:8]) if the first 8 bytes of the seed happen to be all zeros (which is statistically possible, though unlikely).

This check appears to be attempting to detect if initialization failed, but due to the sync.Once behavior, if the panic in line 35 doesn't occur, uuidCounter will always be set to some value. A better approach would be to use a separate boolean flag to track successful initialization, or remove this check entirely since the panic in line 35 already handles initialization failures.

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Comment on lines 34 to 41
if _, err := rand.Read(uuidSeed[:]); err != nil {
return
panic(fmt.Sprintf("utils: failed to seed UUID generator: %v", err))
}
uuidCounter = binary.LittleEndian.Uint64(uuidSeed[:8])
})
if atomic.LoadUint64(&uuidCounter) <= 0 {
return "00000000-0000-0000-0000-000000000000"
panic("utils: UUID counter is not properly initialized")
}
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The new panic behavior for UUID initialization failures is not covered by tests. Consider adding test cases that verify:

  1. The function panics with the expected message when rand.Read fails
  2. The behavior when the counter check fails (though this may need to be reconsidered based on the logic issue)

This is important because panic behavior is a significant API change that could crash applications if not handled properly by callers.

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@gaby
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gaby commented Dec 6, 2025

We should return an error, not panic(). Let the caller handle the error and determine the fallback themselves.

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3 participants