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geometry3Sharp #156
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base: UnityPackage_Net4p5
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geometry3Sharp #156
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…Curves can inherit surface orientation (eg like they are boundary curves). Seems to be working?
…e, line, aabb, obb, offset, union, difference, intersection, nary union/difference, blend
…translate, but this is just simpler)
…ccess result. Allows us to handle any holes further downstream. Common failure cases is input bowtie vertex, can't do the stitch because it would be non-manifold, but only leaves a one-triangle hole that we can easily repair.
…tion. Optionally call in LocalOptimize - defaults to true for parameter-free LocalOptimize().
… the other doesn't
@Cool-key - you could be waiting some time for a response to a PR. However - just FYI - if you are looking for a Unity package version (just judging by the nature of the PR) - you can use this https://openupm.com/packages/com.virgis.geometry3sharp/?subPage=readme# This is a copy of the Master branch passed through a fork that I am maintaining just to add the |
add forward to geometry4Sharp fork
geometry3Sharp